Creative Direction / Immersive Environments

I design immersive worlds that people don't just see— they feel.

Creative Direction across large-scale experiences, public art, and live environments—where story, technology, and space converge.

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20+ years delivering large-scale experiences across festivals, public art, and immersive environments.

Creative Philosophy

I create immersive experiences at the intersection of story, space, and system.

My work transforms materials into worlds, light into language, and technology into emotion. I design environments that evolve—shifting from subtle to unforgettable—drawing audiences out of observation and into participation.

Working across design, engineering, and live systems, I unify multidisciplinary teams around a single vision—delivering experiences that are both technically precise and deeply human.

Because when story, space, and people align, an experience stops being something you watch—
and becomes something you feel.

Selected work spanning large-scale installations, immersive storytelling, and live environments.

Selected Work

Large-scale experiences, immersive storytelling, and live environments.

THE FALL GUY · HERO UFO

THE FALL GUY · HERO UFO

20m Scenic Structure · Technical Design · Fabrication & Installation

A 20-metre cinematic UFO engineered as a complete build and installation system—ground fabrication, crane lift, nine-metre cantilever and rapid on-location assembly.

Technical design that made something visually outrageous feel easy to build.

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Apex — Cave Set

Apex — Cave Set

Film Production / Large-Scale Scenic Construction

A large-scale Netflix cave set engineered as a buildable CNC system—structural interfaces and assembly logic for a fast-moving construction team.

Lead technical design from digital twin through soundstage delivery.

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Defqon.1 Australia

Defqon.1 Australia

Creative Director · Technical Producer · Six Major Stages · 33,000 Guests

For two years, I was trusted with an entire world. Creative Director and Technical Producer for Defqon.1 Australia across 2017–2018, leading the creative and technical direction of a temporary immersive world of six major stages for 33,000 guests at the Sydney International Regatta Centre.

Creative Director · Technical Producer · Six Major Stages · 33,000 Guests

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Robot SPACELand

Robot SPACELand

Vivid Sydney 2019

A nine-minute harbour-scale space opera combining giant robots, crushed cars, projection, lasers, sound and more than 60,000 LEDs.

Directed, designed, and delivered end-to-end across story, systems, and large-scale fabrication.

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Gatekeeper

Gatekeeper

Babylon Festival 2019

A monumental jaguar-head stage created from 222 unique developable sheet-metal panels—upcycled real-estate signs transformed into a projection-mapped deity.

A myth-driven environment merging performance, structure, and symbolism.

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Journey of the Desert Dragonfly

Journey of the Desert Dragonfly

Burning Man art car

A ten-metre interactive art car developed across continents for Burning Man—engineered for the Nevada desert and designed as both a moving creature and a gathering place.

From concept to desert—delivered at scale, under pressure.

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More worlds. More stories. More builds.

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