Turning a vast cave set into a coherent information system that connected the model, the construction method and the people building it.
The thinking behind Apex
Apex began as a short-term drafting role and became something much larger.
I was initially brought in for one to two weeks to help complete the former package for a major cave set. By the end of the second week, it was clear that the challenge was no longer simply producing more drawings.
The construction team needed a live technical interface between the digital model, CNC production, engineering, SFX, scaffold, lighting and the people building the set.
When the art department budget concluded, the construction department moved me onto its budget. I relocated into the construction office, closer to the people making build-critical decisions, because I would be more effective there.
The set was enormous: a cave environment approximately 20 metres wide, 15 metres deep and 10 metres high, with an 11.1-tonne modular roof structure and approximately 90 crew moving through the build across multiple trades over two and a half months.
The challenge was keeping the technical information coherent enough for the construction to keep moving.